Textbook Resources
Projectiles Released at an Angle
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Example:
A football is kicked so that is has a hang time of 3.7 seconds and hits the ground 36 meters down the field, what was the velocity of the football when it was kicked?
1. A cannon is fired on flat ground so that its shell comes back to the ground 425 meters away. If the cannon ball is in the air for only 1.7 seconds, with what velocity was it fired?
2. A soccer ball is kicked into the air with a hang time of 4.5 sec and lands 5 meters away. What was the velocity of the soccer ball just after being kicked?
3. Two boys are playing catch standing 25 meters apart. If one of the boys throws the ball so that it has a hang time of 3.1 seconds, how high did the ball go? How does the distance between the boys affect how the ball is thrown? How does it affect the height that the ball reaches?
4. A catapult launches a mass with a speed of 37 m/s at an angle of 27 degrees. How long does it stay in the air? You may assume that the take-off height and landing height are the same.
5. An arrow is shot at 38 m/s at an angle of 35º, what is the range of the arrow? You may assume that it is shot from ground level and lands back on the ground.
6. A dare devil rides a motorcycle up a 33º incline at a constant speed of 90 mph (40 m/s) how far way is the landing ramp? If an average car is 2.2 metes wide, how many can be jumped? You may assume the take off height an landing height are the same.
7. The maximum range of a projectile when, neglecting air resistance and launched from the ground to the ground, is 45º. All other angles will produces a range that is less; meaning that for a given range less then the maximum, two different angles will work. Show that 25 and 65 degrees give the same range for an object launched at 100 m/s. Does changing the velocity affect 25º and 65º giving the same range?
Related Documents
Lab:
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A Photoelectric Effect Analogy
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Acceleration Down an Inclined Plane
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Ballistic Pendulum: Muzzle Velocity
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Coefficient of Friction
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Coefficient of Kinetic Friction (pulley, incline, block)
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Collision Pendulum: Muzzle Velocity
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Conservation of Momentum
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Cookie Sale Problem
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Flow Rates
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Freefall Mini-Lab: Reaction Times
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Freefall: Timing a Bouncing Ball
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Galileo Ramps
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Gravitational Field Strength
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Home to School
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InterState Map
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LAB: Ramps - Accelerated Motion
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LabPro: Newton's 2nd Law
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LabPro: Uniformly Accelerated Motion
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Mass of a Rolling Cart
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Moment of Inertia of a Bicycle Wheel
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Monkey and the Hunter Animation
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Monkey and the Hunter Screen Captures
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Projectiles Released at an Angle
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Ramps: Sliding vs Rolling
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Range of a Projectile
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Roller Coaster, Projectile Motion, and Energy
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Rube Goldberg Challenge
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Target Lab: Ball Bearing Rolling Down an Inclined Plane
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Terminal Velocity
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Video LAB: A Gravitron
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Video Lab: Ball Bouncing Across a Stage
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Video LAB: Ball Re-Bounding From a Wall
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Video Lab: Cart Push #2 and #3
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Video Lab: Falling Coffee Filters
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Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
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Accelerated Motion: A Data Analysis Approach
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Accelerated Motion: Velocity-Time Graphs
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Analyzing SVA Graph Combinations
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Average Velocity - A Calculus Approach
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Chase Problems
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Chase Problems: Projectiles
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Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
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Constant Velocity: Position-Time Graphs
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Constant Velocity: Velocity-Time Graphs
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Derivation of the Kinematics Equations for Uniformly Accelerated Motion
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Derivatives: Instantaneous vs Average Velocities
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Directions: Flash Cards
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Freefall: Horizontally Released Projectiles (2D-Motion)
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Freefall: Projectiles in 1-Dimension
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Freefall: Projectiles Released at an Angle (2D-Motion)
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Monkey and the Hunter
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Summary: Graph Shapes for Constant Velocity
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Summary: Graph Shapes for Uniformly Accelerated Motion
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SVA: Slopes and Area Relationships
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Vector Resultants: Average Velocity
Review:
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Test #1: APC Review Sheet
Worksheet:
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Hackensack
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The Baseball Game
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The Big Mac
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The Cemetary
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The Golf Game
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The Spring Phling
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2D Projectiles
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Dropped From Rest
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Freefall
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Non-Accelerated and Accelerated Motion
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Tossed Ball
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Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
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Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
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Accelerated Motion: Practice with Data Analysis
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Advanced Properties of Freely Falling Bodies #1
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Advanced Properties of Freely Falling Bodies #2
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Advanced Properties of Freely Falling Bodies #3
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Average Speed and Average Velocity
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Average Speed Drill
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Charged Projectiles in Uniform Electric Fields
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Chase Problems #1
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Chase Problems #2
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Chase Problems: Projectiles
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Combining Kinematics and Dynamics
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Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
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Constant Velocity: Position-Time Graphs #2
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Constant Velocity: Position-Time Graphs #3
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Constant Velocity: Velocity-Time Graphs #1
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Constant Velocity: Velocity-Time Graphs #2
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Constant Velocity: Velocity-Time Graphs #3
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Converting s-t and v-t Graphs
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Energy Methods: More Practice with Projectiles
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Energy Methods: Projectiles
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Force vs Displacement Graphs
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Freefall #1
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Freefall #2
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Freefall #3
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Freefall #3 (Honors)
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Horizontally Released Projectiles #1
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Horizontally Released Projectiles #2
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Kinematics Along With Work/Energy
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Kinematics Equations #1
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Kinematics Equations #2
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Kinematics Equations #3: A Stop Light Story
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Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
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Position-Time Graph "Story" Combinations
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Projectiles Released at an Angle
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Rotational Kinetic Energy
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SVA Relationships #1
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SVA Relationships #2
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SVA Relationships #3
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SVA Relationships #4
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SVA Relationships #5
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Work and Energy Practice: An Assortment of Situations
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2A: Introduction to Motion
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2B: Average Speed and Average Velocity
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Antiderivatives and Kinematics Functions
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Honors: Average Speed/Velocity
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Kinematics Derivatives
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Projectile Summary
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Projectile Summary
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Projectiles Mixed (Vertical and Horizontal Release)
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Set 3A: Projectiles
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