Worksheet
Test Scenario: Tossed Ball (Flipping Physics)
Printer Friendly Version
A teacher throws a 58-gram tennis ball straight up and later catches it after its bounces once on the floor at his feet. A video recorded the ball leaving his hand at 124 cm above the ground and striking the ground 1.14 seconds later.
Unfortunately, the video did not record how much time, after the bounce, was required for the ball to return to the teacher’s hand.
The exact moment that the ball passed through its apex was also not recorded.
However, the ball was approximately level with one of the divisions in the building’s cornice at 0.40 seconds on its way up and later at 0.45 seconds on its way down.
Graphs of the ball’s position and velocity with respect to time are presented below.
Refer to the following information for the next seven questions.
(a) Using the kinematics equations for uniformly accelerated motion, calculate the initial speed with which the ball was released at time t = 0 seconds.
(b) Using kinematics determine the exact time required for the ball to reach the apex of its trajectory, aka, the top of the cornice.
(c) Use conservation of energy to determine the height of the ball’s apex above the ground.
(d) Use energy methods to determine the impact velocity of the ball just as it initially makes contact with the ground.
(e) After completing its bounce, the apex of the ball’s rebound coincided exactly with the teacher’s hand which was waiting at the original release positon of 124 cm above the ground. In order for this to happen, at what velocity did the ball move upward after completing its bounce on the ground?
(f) What impulse did the ground deliver to the ball during the ball’s bounce?
(g) What was the average impact force delivered to the ball during its bounce if the bounce lasted for 0.0025 seconds?
Related Documents
Lab:
Labs -
A Battering Ram
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Air Track Collisions
Labs -
Ballistic Pendulum
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Bouncing Steel Spheres
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Energy and Vertical Circles
Labs -
Conservation of Momentum
Labs -
Conservation of Momentum in Two-Dimensions
Labs -
Cookie Sale Problem
Labs -
Flow Rates
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
Impulse
Labs -
Inelastic Collision - Velocity of a Softball
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Loop-the-Loop
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rotational Inertia
Labs -
Rube Goldberg Challenge
Labs -
Spring Carts
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Blowdart Colliding with Cart
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video LAB: Circular Motion
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: M&M Collides with Pop Can
Labs -
Video Lab: Marble Collides with Ballistic Pendulum
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
A Further Look at Impulse
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
APC: Work Notation
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Conservation of Energy and Springs
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Energy Conservation in Simple Pendulums
RL -
Famous Discoveries: The Franck-Hertz Experiment
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Gravitational Energy Wells
RL -
Linear Momentum
RL -
Mechanical Energy
RL -
Momentum and Energy
RL -
Monkey and the Hunter
RL -
Potential Energy Functions
RL -
Principal of Least Action
RL -
Rotational Dynamics: Pivoting Rods
RL -
Rotational Kinetic Energy
RL -
Springs and Blocks
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Symmetries in Physics
RL -
Tension Cases: Four Special Situations
RL -
Vector Resultants: Average Velocity
RL -
Work
RL -
Work and Energy
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
Puppy Love
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Jogger
APP -
The Pepsi Challenge
APP -
The Pet Rock
APP -
The Pool Game
APP -
The Raft
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Conservation of Energy
CP -
Conservation of Momentum
CP -
Dropped From Rest
CP -
Freefall
CP -
Momentum
CP -
Momentum and Energy
CP -
Momentum and Kinetic Energy
CP -
Momentum Practice Problems
CP -
Momentum Systems and Conservation
CP -
Non-Accelerated and Accelerated Motion
CP -
Power Production
CP -
Satellites: Circular and Elliptical
CP -
Tossed Ball
CP -
Up and Down
CP -
Work and Energy
NT -
Average Speed
NT -
Back-and-Forth
NT -
Cliffs
NT -
Crosswinds
NT -
Elliptical Orbits
NT -
Escape Velocity
NT -
Gravitation #2
NT -
Headwinds
NT -
Ice Boat
NT -
Momentum
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
NT -
Ramps
NT -
Satellite Positions
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Energy/Work Vocabulary
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Introduction to Springs
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Potential Energy Functions
WS -
Practice: Momentum and Energy #1
WS -
Practice: Momentum and Energy #2
WS -
Practice: Vertical Circular Motion
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
Static Springs: The Basics
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Test Scenario: Advanced Freefall
WS -
Test Scenario: Ballistic Pendulum Scenario
WS -
Test Scenario: Bicycle Experiment Scenario
WS -
Test Scenario: Drag Forces
WS -
Test Scenario: Fluid Experiment Scenario
WS -
Test Scenario: Horizontally Released Projectiles
WS -
Test Scenario: Incline Plane
WS -
Test Scenario: Oscillating Spring-Mass System
WS -
Test Scenario: Position vs Time
WS -
Test Scenario: Pulley-Table Scenario
WS -
Test Scenario: Spring Gun
WS -
Test Scenario: Two Crates
WS -
Test Scenario: Uniform Circular Motion
WS -
Test Scenario: Vectors and Scalars
WS -
Test Scenario: Velocity-Time Graph
WS -
Test Scenario: Velocity-Time Graphs
WS -
Test Scenario: Vertically Released Projectiles
WS -
Test Scenario: Video Analysis of Inclined Planes
WS -
Work and Energy Practice: An Assortment of Situations
WS -
Work and Energy Practice: Forces at Angles
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
TB -
Work, Power, Kinetic Energy
PhysicsLAB
Copyright © 1997-2026
Catharine H. Colwell
All rights reserved.
Application Programmer
Mark Acton