CP Workbook
Freefall
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Aunt Minnie gives you $10 per second for 4 seconds.
How much money do you have after 4 seconds?
A ball dropped from rest picks up speed at 10 m/sec per second. After it falls for 4 seconds, how fast is it going?
You have $20, and Uncle Harry gives you $10 each second for 3 seconds. How much money do you have after 3 seconds?
A ball is thrown straight down with an initial speed of 20 m/sec. After 3 seconds, how fast is it going?
You have $50 and you pay Aunt Minnie $10/second. When will your money run out?
Refer to the following information for the next five questions.
You shoot an arrow straight up at 50 m/sec.
When will it run out of speed?
Speed is one thing; distance another. Where is the arrow you shot up at 50 m/sec when it runs out of speed?
What will its speed be 6 seconds after you shoot it?
What will its speed be 7 seconds after you shoot it?
How high above the ground will the arrow be 7 seconds after being shot up at 50 m/sec?
Refer to the following information for the next four questions.
Aunt Minnie drops a penny into a wishing well and it falls for 3 seconds before hitting the water.
How fast is it going when it hits?
What is the penny's average speed during its 3-second drop?
How far down is the water surface?
Aunt Minnie didn't get her wish, so she goes to a deeper wishing well and throws a penny straight down into it at 10 m/s. How far does this penny go in 3 seconds?
Related Documents
Lab:
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A Photoelectric Effect Analogy
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Acceleration Down an Inclined Plane
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Ballistic Pendulum: Muzzle Velocity
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Coefficient of Friction
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Coefficient of Kinetic Friction (pulley, incline, block)
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Collision Pendulum: Muzzle Velocity
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Conservation of Momentum
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Cookie Sale Problem
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Flow Rates
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Freefall Mini-Lab: Reaction Times
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Freefall: Timing a Bouncing Ball
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Galileo Ramps
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Gravitational Field Strength
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Home to School
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InterState Map
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LAB: Ramps - Accelerated Motion
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LabPro: Newton's 2nd Law
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LabPro: Uniformly Accelerated Motion
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Mass of a Rolling Cart
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Moment of Inertia of a Bicycle Wheel
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Monkey and the Hunter Animation
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Monkey and the Hunter Screen Captures
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Projectiles Released at an Angle
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Ramps: Sliding vs Rolling
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Range of a Projectile
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Roller Coaster, Projectile Motion, and Energy
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Rube Goldberg Challenge
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Target Lab: Ball Bearing Rolling Down an Inclined Plane
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Terminal Velocity
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Video LAB: A Gravitron
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Video Lab: Ball Bouncing Across a Stage
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Video LAB: Ball Re-Bounding From a Wall
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Video Lab: Cart Push #2 and #3
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Video Lab: Falling Coffee Filters
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Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
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Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Monkey and the Hunter
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
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The Baseball Game
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The Big Mac
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The Cemetary
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The Golf Game
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The Spring Phling
CP -
2D Projectiles
CP -
Dropped From Rest
CP -
Non-Accelerated and Accelerated Motion
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
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Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
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Force vs Displacement Graphs
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Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
Paul G. Hewitt
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All rights reserved.
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