AP Free Response Question
2005 B1
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Topic Formulas
Description
Published Formula
friction
gravitational potential energy
Hooke's Law
Newton's 2nd Law
Newton's Law of Universal Gravitation
uniform acceleration - displacement and instantaneous velocity
uniform acceleration - instantaneous position
uniform acceleration - instantaneous velocity
Related Documents
Lab:
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Coefficient of Friction
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Momentum
Labs -
Conservation of Momentum in Two-Dimensions
Labs -
Cookie Sale Problem
Labs -
Falling Coffee Filters
Labs -
Flow Rates
Labs -
Force Table - Force Vectors in Equilibrium
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
Inelastic Collision - Velocity of a Softball
Labs -
Inertial Mass
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Loop-the-Loop
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Relationship Between Tension in a String and Wave Speed
Labs -
Relationship Between Tension in a String and Wave Speed Along the String
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rube Goldberg Challenge
Labs -
Static Equilibrium Lab
Labs -
Static Springs: Hooke's Law
Labs -
Static Springs: Hooke's Law
Labs -
Static Springs: LabPro Data for Hooke's Law
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Advanced Gravitational Forces
RL -
Air Resistance
RL -
Air Resistance: Terminal Velocity
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Forces Acting at an Angle
RL -
Freebody Diagrams
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Gravitational Energy Wells
RL -
Inclined Planes
RL -
Inertial vs Gravitational Mass
RL -
Monkey and the Hunter
RL -
Newton's Laws of Motion
RL -
Non-constant Resistance Forces
RL -
Properties of Friction
RL -
Springs and Blocks
RL -
Springs: Hooke's Law
RL -
Static Equilibrium
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Systems of Bodies
RL -
Tension Cases: Four Special Situations
RL -
The Law of Universal Gravitation
RL -
Universal Gravitation and Satellites
RL -
Universal Gravitation and Weight
RL -
Vector Resultants: Average Velocity
RL -
What is Mass?
RL -
Work and Energy
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Big Fist
APP -
Family Reunion
APP -
Hackensack
APP -
The Antelope
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Box Seat
APP -
The Cemetary
APP -
The Golf Game
APP -
The Jogger
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Action-Reaction #1
CP -
Action-Reaction #2
CP -
Dropped From Rest
CP -
Equilibrium on an Inclined Plane
CP -
Falling and Air Resistance
CP -
Force and Acceleration
CP -
Force and Weight
CP -
Force Vectors and the Parallelogram Rule
CP -
Freebody Diagrams
CP -
Freefall
CP -
Gravitational Interactions
CP -
Incline Places: Force Vector Resultants
CP -
Incline Planes - Force Vector Components
CP -
Inertia
CP -
Mobiles: Rotational Equilibrium
CP -
Net Force
CP -
Newton's Law of Motion: Friction
CP -
Non-Accelerated and Accelerated Motion
CP -
Static Equilibrium
CP -
Tensions and Equilibrium
CP -
Tossed Ball
CP -
Up and Down
NT -
Acceleration
NT -
Air Resistance #1
NT -
An Apple on a Table
NT -
Apex #1
NT -
Apex #2
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Falling Rock
NT -
Falling Spheres
NT -
Friction
NT -
Frictionless Pulley
NT -
Gravitation #1
NT -
Head-on Collisions #1
NT -
Head-on Collisions #2
NT -
Headwinds
NT -
Ice Boat
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
NT -
Rotating Disk
NT -
Sailboats #1
NT -
Sailboats #2
NT -
Scale Reading
NT -
Settling
NT -
Skidding Distances
NT -
Spiral Tube
NT -
Tensile Strength
NT -
Terminal Velocity
NT -
Tug of War #1
NT -
Tug of War #2
NT -
Two-block Systems
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Calculating Force Components
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Distinguishing 2nd and 3rd Law Forces
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freebody Diagrams #1
WS -
Freebody Diagrams #2
WS -
Freebody Diagrams #3
WS -
Freebody Diagrams #4
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Introduction to Springs
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Lab Discussion: Inertial and Gravitational Mass
WS -
net F = ma
WS -
Position-Time Graph "Story" Combinations
WS -
Practice: Vertical Circular Motion
WS -
Projectiles Released at an Angle
WS -
Ropes and Pulleys in Static Equilibrium
WS -
Rotational Kinetic Energy
WS -
Standard Model: Particles and Forces
WS -
Static Springs: The Basics
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Vocabulary for Newton's Laws
WS -
Work and Energy Practice: An Assortment of Situations
WS -
Work and Energy Practice: Forces at Angles
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
TB -
Systems of Bodies (including pulleys)
TB -
Work, Power, Kinetic Energy
CB-ETS
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