AP Free Response Question
2001 B2
Printer Friendly Version
An incident ball A of mass 0.10 kg is sliding at 1.4 m/s on the horizontal tabletop of negligible friction shown above. It makes a head-on collision with a target ball B of mass 0.50 kg at rest at the edge of the table. As a result of the collision, the incident ball rebounds, sliding backwards at 0.70 m/s immediately after the collision.
(a) Calculate the speed of the 0.50 kg target ball immediately after the collision.
The tabletop is 1.20 m above a level, horizontal floor. The target ball is projected horizontally and initially strikes the floor at a horizontal displacement
d
from the point of collision.
(b) Calculate the horizontal displacement
d
.
In another experiment on the same table, the target ball B is replaced by target ball C of mass 0.10 kg. The incident ball A again slides at 1.4 m/s, as shown above left, but this time makes a glancing collision with the target ball C that is at rest at the edge of the table. The target ball C strikes the floor at point P, which is at a horizontal displacement of 0.15 m from the point of the collision, and at a horizontal angle of 30º from the +x-axis, as shown above right.
(c) Calculate the speed
v
of the target ball C immediately after the collision.
(d) Calculate the y-component of incident ball A's momentum immediately after the collision.
Topic Formulas
Description
Published Formula
impulse
linear momentum
uniform acceleration - displacement and instantaneous velocity
uniform acceleration - instantaneous position
uniform acceleration - instantaneous velocity
Related Documents
Lab:
Labs -
A Battering Ram
Labs -
A Photoelectric Effect Analogy
Labs -
Acceleration Down an Inclined Plane
Labs -
Air Track Collisions
Labs -
Ballistic Pendulum
Labs -
Ballistic Pendulum: Muzzle Velocity
Labs -
Bouncing Steel Spheres
Labs -
Coefficient of Friction
Labs -
Coefficient of Kinetic Friction (pulley, incline, block)
Labs -
Collision Pendulum: Muzzle Velocity
Labs -
Conservation of Momentum
Labs -
Conservation of Momentum in Two-Dimensions
Labs -
Cookie Sale Problem
Labs -
Flow Rates
Labs -
Freefall Mini-Lab: Reaction Times
Labs -
Freefall: Timing a Bouncing Ball
Labs -
Galileo Ramps
Labs -
Gravitational Field Strength
Labs -
Home to School
Labs -
Impulse
Labs -
Inelastic Collision - Velocity of a Softball
Labs -
InterState Map
Labs -
LAB: Ramps - Accelerated Motion
Labs -
LabPro: Newton's 2nd Law
Labs -
LabPro: Uniformly Accelerated Motion
Labs -
Mass of a Rolling Cart
Labs -
Moment of Inertia of a Bicycle Wheel
Labs -
Monkey and the Hunter Animation
Labs -
Monkey and the Hunter Screen Captures
Labs -
Projectiles Released at an Angle
Labs -
Ramps: Sliding vs Rolling
Labs -
Range of a Projectile
Labs -
Roller Coaster, Projectile Motion, and Energy
Labs -
Rube Goldberg Challenge
Labs -
Spring Carts
Labs -
Target Lab: Ball Bearing Rolling Down an Inclined Plane
Labs -
Terminal Velocity
Labs -
Video LAB: A Gravitron
Labs -
Video Lab: Ball Bouncing Across a Stage
Labs -
Video LAB: Ball Re-Bounding From a Wall
Labs -
Video Lab: Blowdart Colliding with Cart
Labs -
Video Lab: Cart Push #2 and #3
Labs -
Video Lab: Falling Coffee Filters
Labs -
Video Lab: M&M Collides with Pop Can
Labs -
Video Lab: Marble Collides with Ballistic Pendulum
Labs -
Video Lab: Two-Dimensional Projectile Motion
Resource Lesson:
RL -
A Further Look at Impulse
RL -
Accelerated Motion: A Data Analysis Approach
RL -
Accelerated Motion: Velocity-Time Graphs
RL -
Analyzing SVA Graph Combinations
RL -
Average Velocity - A Calculus Approach
RL -
Chase Problems
RL -
Chase Problems: Projectiles
RL -
Comparing Constant Velocity Graphs of Position-Time & Velocity-Time
RL -
Constant Velocity: Position-Time Graphs
RL -
Constant Velocity: Velocity-Time Graphs
RL -
Derivation of the Kinematics Equations for Uniformly Accelerated Motion
RL -
Derivatives: Instantaneous vs Average Velocities
RL -
Directions: Flash Cards
RL -
Famous Discoveries: The Franck-Hertz Experiment
RL -
Freefall: Horizontally Released Projectiles (2D-Motion)
RL -
Freefall: Projectiles in 1-Dimension
RL -
Freefall: Projectiles Released at an Angle (2D-Motion)
RL -
Linear Momentum
RL -
Momentum and Energy
RL -
Monkey and the Hunter
RL -
Springs and Blocks
RL -
Summary: Graph Shapes for Constant Velocity
RL -
Summary: Graph Shapes for Uniformly Accelerated Motion
RL -
SVA: Slopes and Area Relationships
RL -
Symmetries in Physics
RL -
Vector Resultants: Average Velocity
Review:
REV -
Test #1: APC Review Sheet
Worksheet:
APP -
Hackensack
APP -
Puppy Love
APP -
The Baseball Game
APP -
The Big Mac
APP -
The Cemetary
APP -
The Golf Game
APP -
The Jogger
APP -
The Pool Game
APP -
The Raft
APP -
The Spring Phling
CP -
2D Projectiles
CP -
Conservation of Momentum
CP -
Dropped From Rest
CP -
Freefall
CP -
Momentum
CP -
Momentum and Energy
CP -
Momentum and Kinetic Energy
CP -
Momentum Practice Problems
CP -
Momentum Systems and Conservation
CP -
Non-Accelerated and Accelerated Motion
CP -
Tossed Ball
CP -
Up and Down
NT -
Average Speed
NT -
Back-and-Forth
NT -
Crosswinds
NT -
Headwinds
NT -
Ice Boat
NT -
Momentum
NT -
Monkey Shooter
NT -
Pendulum
NT -
Projectile
WS -
Accelerated Motion: Analyzing Velocity-Time Graphs
WS -
Accelerated Motion: Graph Shape Patterns
WS -
Accelerated Motion: Practice with Data Analysis
WS -
Advanced Properties of Freely Falling Bodies #1
WS -
Advanced Properties of Freely Falling Bodies #2
WS -
Advanced Properties of Freely Falling Bodies #3
WS -
Average Speed and Average Velocity
WS -
Average Speed Drill
WS -
Charged Projectiles in Uniform Electric Fields
WS -
Chase Problems #1
WS -
Chase Problems #2
WS -
Chase Problems: Projectiles
WS -
Combining Kinematics and Dynamics
WS -
Constant Velocity: Converting Position and Velocity Graphs
WS -
Constant Velocity: Position-Time Graphs #1
WS -
Constant Velocity: Position-Time Graphs #2
WS -
Constant Velocity: Position-Time Graphs #3
WS -
Constant Velocity: Velocity-Time Graphs #1
WS -
Constant Velocity: Velocity-Time Graphs #2
WS -
Constant Velocity: Velocity-Time Graphs #3
WS -
Converting s-t and v-t Graphs
WS -
Energy Methods: More Practice with Projectiles
WS -
Energy Methods: Projectiles
WS -
Force vs Displacement Graphs
WS -
Freefall #1
WS -
Freefall #2
WS -
Freefall #3
WS -
Freefall #3 (Honors)
WS -
Horizontally Released Projectiles #1
WS -
Horizontally Released Projectiles #2
WS -
Kinematics Along With Work/Energy
WS -
Kinematics Equations #1
WS -
Kinematics Equations #2
WS -
Kinematics Equations #3: A Stop Light Story
WS -
Lab Discussion: Gravitational Field Strength and the Acceleration Due to Gravity
WS -
Position-Time Graph "Story" Combinations
WS -
Practice: Momentum and Energy #1
WS -
Practice: Momentum and Energy #2
WS -
Projectiles Released at an Angle
WS -
Rotational Kinetic Energy
WS -
SVA Relationships #1
WS -
SVA Relationships #2
WS -
SVA Relationships #3
WS -
SVA Relationships #4
WS -
SVA Relationships #5
WS -
Work and Energy Practice: An Assortment of Situations
TB -
2A: Introduction to Motion
TB -
2B: Average Speed and Average Velocity
TB -
Antiderivatives and Kinematics Functions
TB -
Honors: Average Speed/Velocity
TB -
Kinematics Derivatives
TB -
Projectile Summary
TB -
Projectile Summary
TB -
Projectiles Mixed (Vertical and Horizontal Release)
TB -
Projectiles Released at an Angle
TB -
Set 3A: Projectiles
CB-ETS
Copyright © 1970-2022
All rights reserved.
Used with
permission
Mainland High School
Daytona Beach, FL 32114